An editor (IDE) for the XML and Lua elements of the game and allows for the creation, packaging, and uploading of mods. To use it, you have to install the Visual Studio 2010 Shell (Isolated) Redistributable Package. Ntfs драйвер for mac. ModBuddy will prompt you to install this if you don't have it already Installing ModBuddy Extensions.
Units under the base game. For units with the Gods and Kings expansion enabled, please see this page. Adobe pagemaker for mac os.
Image | Unit | Civ | CS | RS | Moves | Range | Cost | Cost | MM* | Resource | Tech | Obsolete Tech | Era | Upgrade ( Cost) | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 6 | 2 | 40 | 200 | 17 | Metal Casting | Ancient | Swordsman (80) | |||||||
Jaguar | Aztec | 6 | 2 | 40 | 200 | 21 | Metal Casting | Ancient | Swordsman (80) | Heals 2 hp when it kills an enemy; +50% combat strength in jungles; moves at double rate through forest | |||||
Maori Warrior | Polynesia | 6 | 2 | 40 | 200 | 17 | Metal Casting | Ancient | Swordsman (80) | Decreases combat strength of adjacent enemies by 10% | |||||
Scout | 4 | 2 | 25 | 140 | 9 | Scientific Theory | Ancient | Ignores terrain cost | |||||||
Archer | 4 | 6 | 2 | 2 | 40 | 200 | 16 | Archery | Machinery | Ancient | Crossbowman (170) | ||||
Bowman | Babylon | 6 | 8 | 2 | 2 | 75 | 320 | 24 | Archery | Machinery | Ancient | Crossbowman (100) | |||
Slinger | Inca | 2 | 6 | 2 | 2 | 70 | 310 | 16 | Archery | Machinery | Ancient | Crossbowman (110) | If an available tile is behind, has an 80% chance to withdraw to that tile when attacked by melee | ||
Trireme | 6 | 4 | 4 | 2 | 56 | 260 | 4 | Sailing | Navigation | Ancient | Frigate (265) | May not enter ocean tiles | |||
Chariot Archer | 4 | 7 | 4 | 2 | 56 | 260 | 24 | 1 Horse | The Wheel | Chivalry | Ancient | Knight (135) | |||
War Chariot | Egypt | 4 | 7 | 5 | 2 | 56 | 260 | 25 | The Wheel | Chivalry | Ancient | Knight (135) | |||
War Elephant | India | 6 | 8 | 3 | 2 | 70 | 310 | 27 | The Wheel | Chivalry | Ancient | Knight (110) | |||
Spearman | 7 | 2 | 56 | 260 | 27 | Bronze Working | Civil Service | Ancient | Pikeman (75) | ||||||
Hoplite | Greece | 9 | 2 | 56 | 260 | 41 | Bronze Working | Civil Service | Ancient | Pikeman (75) | |||||
Immortal | Persia | 8 | 2 | 56 | 260 | 33 | Bronze Working | Civil Service | Ancient | Pikeman (75) | Heals at double rate | ||||
Horseman | 10 | 4 | 75 | 390 | 46 | 1 Horse | Horseback Riding | Metallurgy | Classical | Knight (100) | |||||
Companion Cavalry | Greece | 12 | 5 | 75 | 390 | 66 | 1 Horse | Horseback Riding | Metallurgy | Classical | Knight (100) | ||||
Catapult | 5 | 11 | 2 | 2 | 75 | 390 | 39 | 1 Iron | Mathematics | Physics | Classical | Trebuchet (100) | |||
Ballista | Rome | 5 | 14 | 2 | 2 | 75 | 390 | 55 | 1 Iron | Mathematics | Physics | Classical | Trebuchet (100) | ||
Swordsman | 11 | 2 | 75 | 390 | 44 | 1 Iron | Iron Working | Gunpowder | Classical | Longswordsman (100) | |||||
Mohawk Warrior | Iroquois | 11 | 2 | 75 | 390 | 54 | Iron Working | Gunpowder | Classical | Longswordsman (100) | +50% combat strength in jungles and forests | ||||
Legion | Rome | 13 | 2 | 75 | 390 | 56 | 1 Iron | Iron Working | Gunpowder | Classical | Longswordsman (100) | Can build roads | |||
Pikeman | 10 | 2 | 90 | 370 | 47 | Civil Service | Rifling | Medieval | Rifleman (280) | ||||||
Landsknecht | Germany | 10 | 2 | 45 | 220 | 47 | Civil Service | Rifling | Medieval | Rifleman (370) | |||||
Knight | 18 | 3 | 120 | 460 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | |||||
Camel Archer | Arabia | 10 | 15 | 3 | 2 | 120 | 460 | 69 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | ||
Keshik | Mongol | 8 | 13 | 5 | 2 | 165 | 590 | 66 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (130) | ||
Naresuan's Elephant | Siam | 22 | 2 | 120 | 460 | 141 | Chivalry | Military Science | Medieval | Cavalry (220) | |||||
Mandekalu Cavalry | Songhai | 18 | 3 | 120 | 460 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | No penalty vs cities | |||
Conquistador | Spain | 18 | 3 | 165 | 590 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (130) | No penalty vs cities; 2 extra sight; defensive embarkation; can settle | |||
Crossbowman | 10 | 15 | 2 | 2 | 120 | 460 | 61 | Machinery | Rifling | Medieval | Rifleman (220) | ||||
Chu-Ko-Nu | China | 10 | 11 | 2 | 2 | 120 | 460 | 39 | Machinery | Rifling | Medieval | Rifleman (220) | Logistics promotion | ||
Longbowman | England | 10 | 15 | 2 | 2 | 120 | 460 | 61 | Machinery | Rifling | Medieval | Rifleman (220) | +1 range promotion | ||
Trebuchet | 8 | 16 | 2 | 2 | 120 | 460 | 67 | 1 Iron | Physics | Chemistry | Medieval | Cannon (140) | |||
Hwacha | Korea | 8 | 25 | 2 | 2 | 120 | 460 | 104 | Physics | Chemistry | Medieval | Cannon (140) | |||
Longswordsman | 16 | 2 | 120 | 460 | 78 | 1 Iron | Steel | Rifling | Medieval | Rifleman (220) | |||||
Berserker | Denmark | 18 | 3 | 165 | 700 | 88 | 1 Iron | Steel | Rifling | Medieval | Rifleman (130) | Amphibious promotion | |||
Samurai | Japan | 16 | 2 | 120 | 460 | 78 | 1 Iron | Steel | Rifling | Medieval | Rifleman (220) | Shock promotion | |||
Caravel | 15 | 7 | 6 | 2 | 120 | 600 | 13 | Astronomy | Combustion | Renaissance | Destroyer (520) | ||||
Turtle Ship | Korea | 30 | 12 | 4 | 2 | 120 | 600 | 27 | Astronomy | Combustion | Renaissance | Destroyer (520) | May not enter ocean tiles | ||
Musketman | 16 | 2 | 150 | 540 | 78 | Gunpowder | Rifling | Renaissance | Rifleman (160) | ||||||
Minuteman | America | 16 | 2 | 150 | 540 | 78 | Gunpowder | Rifling | Renaissance | Rifleman (160) | Ignores terrain cost; drill promotion | ||||
Musketeer | France | 20 | 2 | 150 | 540 | 109 | Gunpowder | Rifling | Renaissance | Rifleman (160) | |||||
Janissary | Ottoman | 16 | 2 | 150 | 540 | 87 | Gunpowder | Rifling | Renaissance | Rifleman (160) | Fully heals when it kills a unit; +25% combat strength when attacking | ||||
Tercio | Spain | 18 | 2 | 155 | 560 | 116 | Gunpowder | Rifling | Renaissance | Rifleman (150) | +100% vs mounted | ||||
Frigate | 30 | 15 | 5 | 2 | 185 | 770 | 40 | 1 Iron | Navigation | Combustion | Renaissance | Destroyer (390) | |||
Ship of the Line | England | 30 | 17 | 5 | 2 | 170 | 720 | 48 | 1 Iron | Navigation | Electricity | Renaissance | Destroyer (420) | ||
Cannon | 13 | 26 | 2 | 2 | 185 | 640 | 120 | Chemistry | Dynamite | Renaissance | Artillery (280) | ||||
Lancer | 22 | 4 | 185 | 640 | 156 | 1 Horse | Metallurgy | Combustion | Renaissance | Anti-Tank Gun (180) | |||||
Sipahi | Ottoman | 22 | 5 | 185 | 640 | 166 | 1 Horse | Metallurgy | Combustion | Renaissance | Anti-Tank Gun (180) | Pillaging costs no movement points | |||
Cavalry | 25 | 3 | 225 | 740 | 173 | 1 Horse | Military Science | Combustion | Renaissance | Tank (310) | |||||
Cossack | Russia | 25 | 3 | 225 | 740 | 173 | 1 Horse | Military Science | Combustion | Renaissance | Tank (310) | +50% strength vs damaged units | |||
Rifleman | 25 | 2 | 225 | 740 | 153 | Rifling | Replaceable Parts | Renaissance | Infantry (200) | ||||||
Norwegian Ski Infantry | Denmark | 25 | 2 | 220 | 730 | 217 | Rifling | Replaceable Parts | Renaissance | Infantry (210) | Moves at double rate through tundra and snow | ||||
Ironclad | 35 | 18 | 4 | 2 | 270 | 850 | 50 | 1 Coal | Steam Power | Telegraph | Industrial | Battleship (220) | May not enter ocean tiles | ||
Anti-Tank Gun | 32 | 2 | 270 | 850 | 277 | Replaceable Parts | Industrial | Helicopter Gunship (320) | |||||||
Infantry | 36 | 2 | 320 | 960 | 265 | Replaceable Parts | Industrial | Mechanized Infantry (120) | |||||||
Foreign Legion | France | 36 | 2 | 320 | 960 | 265 | Replaceable Parts | Industrial | Mechanized Infantry (120) | +25% combat strength in foreign territory | |||||
Artillery | 16 | 32 | 2 | 3 | 320 | 960 | 164 | Dynamite | Industrial | Rocket Artillery (220) | |||||
Submarine | 25 | 60 | 5 | 3 | 375 | 1090 | 306 | Refrigeration | Industrial | Nuclear Submarine (110) | |||||
Battleship | 60 | 32 | 4 | 3 | 375 | 1090 | 115 | 1 Oil | Telegraph | Industrial | |||||
Anti-Aircraft Gun | 32 | 2 | 2 | 375 | 1090 | 432 | Radio | Industrial | Mobile SAM (110) | ||||||
Carrier | 30 | 5 | 375 | 1090 | 199 | Flight | Industrial | ||||||||
Fighter | 40 | 2 | 8 | 375 | 1090 | 322 | 1 Oil | Flight | Industrial | Jet Fighter (110) | |||||
Zero | Japan | 40 | 2 | 8 | 375 | 1090 | 342 | 1 Oil | Flight | Industrial | Jet Fighter (110) | Bonus vs fighters | |||
Destroyer | 35 | 22 | 8 | 2 | 375 | 1090 | 103 | Combustion | Industrial | ||||||
Tank | 50 | 5 | 375 | 1090 | 572 | 1 Oil | Combustion | Industrial | Modern Armor (110) | ||||||
Panzer | Germany | 60 | 6 | 375 | 1090 | 794 | 1 Oil | Combustion | Industrial | Modern Armor (110) | |||||
Mechanized Infantry | 50 | 3 | 375 | 1090 | 490 | Electronics | Modern | ||||||||
Bomber | 50 | 2 | 10 | 375 | 1090 | 357 | 1 Oil | Radar | Modern | Stealth Bomber (110) | |||||
Paratrooper | 40 | 2 | 375 | 1090 | 387 | Radar | Modern | ||||||||
B-17 Bomber | America | 50 | 2 | 10 | 375 | 1090 | 401 | 1 Oil | Radar | Modern | Stealth Bomber (110) | Siege promotion; evasion promotion | |||
Mobile SAM | 40 | 4 | 2 | 425 | 1190 | 743 | Computers | Modern | |||||||
Nuclear Submarine | 30 | 70 | 6 | 3 | 425 | 1190 | 454 | 1 Alum. | Computers | Modern | |||||
Helicopter Gunship | 50 | 6 | 425 | 1190 | 755 | 1 Alum. | Rocketry | Modern | Ignores terrain cost; can not capture cities; can go on mountains and ice | ||||||
Rocket Artillery | 23 | 46 | 3 | 3 | 425 | 1190 | 392 | 1 Alum. | Rocketry | Modern | No setup before firing | ||||
Jet Fighter | 60 | 2 | 10 | 425 | 1190 | 581 | 1 Alum. | Lasers | Modern | ||||||
Modern Armor | 80 | 5 | 425 | 1190 | 1158 | 1 Alum. | Lasers | Modern | |||||||
Atomic Bomb | 2 | 10 | 600 | 1550 | 4000 | 1 Uran. | Nuclear Fission | Modern | |||||||
Missile Cruiser | 60 | 25 | 7 | 3 | 425 | 1190 | 95 | 1 Alum. | Robotics | Modern | |||||
Guided Missile | 60 | 2 | 8 | 150 | 540 | 232 | Satellites | Modern | |||||||
Stealth Bomber | 80 | 2 | 20 | 425 | 1190 | 706 | 1 Alum. | Stealth | Modern | ||||||
Nuclear Missile | 2 | 12 | 1000 | 2270 | 4000 | 2 Uran. | Advanced Ballistics | Modern | |||||||
Giant Death Robot | 150 | 3 | 425 | 1190 | 2554 | 1 Uran. | Nuclear Fusion | Future |
- Environment Skin Sid Meier's Civilization V. This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Reduce, or eliminate, the warmonger penalty due to attacking others nations. Makes for a more pleasant playthrough with less denouncements.
- A Mod adding the Lusitanian civilization and Viriathus leader to Civ V. Civilization V Brave New World is required. 249.6MB; 5- Viriathus - Iberian Alliance. The powerful open-source mod manager from Nexus Mods. Home; Games; Mods; News; Statistics; About us; Careers; Discover. All mods; New mods; Popular mods.
Civ 5 Mods Nexus 1.12.2
*MM – Military Might is a number used for demographic and AI military strength determination. The base number provided here is increased by gaining levels and via gold available.
Civ 6 Mods Nexus
- Environment Skin Sid Meier's Civilization V. This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Reduce, or eliminate, the warmonger penalty due to attacking others nations. Makes for a more pleasant playthrough with less denouncements.
- A Mod adding the Lusitanian civilization and Viriathus leader to Civ V. Civilization V Brave New World is required. 249.6MB; 5- Viriathus - Iberian Alliance. The powerful open-source mod manager from Nexus Mods. Home; Games; Mods; News; Statistics; About us; Careers; Discover. All mods; New mods; Popular mods.
Civ 5 Mods Nexus 1.12.2
*MM – Military Might is a number used for demographic and AI military strength determination. The base number provided here is increased by gaining levels and via gold available.
Civ 6 Mods Nexus
Best Civ 5 Mods
I've answered this question a few times already, I'll put it here for reference. Everything here applies for generic mods, special mods might have different ways of getting installed. In such a case, refer to the instructions given by the mod creator. If there are no such instructions, either of ways bellow will work
MANUALLY
1) Download the mod from wherever you found it. This will typically be as .zip or .rar file. (As always, be careful about downloading files from the internet.)
2) Extract the mod. Your computer will have the tools to do this if it is a .zip, for something fancier you might need a utility program such as http://www.7-zip.org/
3) Drop the extracted folder into your mods directory. This is typically located in
../Documents/My Games/Sid Meier's Civilization VI/
The final file path should be something like
../Documents/My Games/Sid Meier's Civilization VI/Mods/MyFirstMod/MyFirstMod.modinfo
Do not replace the game files in the steam folder with a mod
4) Launch the game. Go to additional content and click to enable the mods you want if they are not already enabled.
STEAM
1) Find the mod on steam workshop and subscribe
2) Wait for it to download
3) Launch the game. Go to additional content and click to enable the mods you want if they are not already enabled.
That's all!